: Since .jar and .zip files are similar, you can rename your .jar file to have a .zip extension. This makes it easier to edit its contents.
If (1), I'll produce a concise paper (steps, packaging, signing, notarization, testing) assuming macOS target. If (2), tell me what "Jar" and "Mcaddon" refer to; if unknown, I will make a reasonable assumption and proceed. Which do you want?
Move your raw .png textures from the JAR file directly into the corresponding textures/ path inside your new Resource Pack. Step 4: Recreate Mod Logic (Behavior Pack) Convert Jar To Mcaddon
Ensure the UUIDs inside the resource pack manifest.json are completely different from the UUIDs inside the behavior pack manifest.json .
Converting a .jar file to a .mcaddon file involves packaging your Minecraft mod into a format that Minecraft Add-Ons can understand. .mcaddon files are essentially .zip files with a specific structure that Minecraft: Bedrock Edition can use to install add-ons, including mods, behavior packs, and resource packs. : Since
To ensure your converted .mcaddon functions smoothly and passes validation checks:
If your .jar file is purely a (a visual change that adds no new items), you are in luck. Converting a Java texture pack to Bedrock is highly automated. If (2), tell me what "Jar" and "Mcaddon"
Right-click and choose > Compressed (zipped) folder (or use 7-Zip to create a standard .zip archive).
Does it mostly contain , or does it have complex gameplay code ?