Click to trigger a manual check and download missing files. Reverting to a Legacy Version
: Introduced Native AA (Anti-Aliasing) options for both AMD FSR 3.1 and Intel XeSS. Intel XeSS Update : Upgraded the Intel XeSS version to
: After updating, allow the game to fully compile its shaders on the main menu. Doing this prevents severe micro-stuttering during initial web-swinging sequences.
, meaning it is fully functional and optimized for handheld play using the default controller configuration. Further Exploration full patch notes on SteamDB Marvels.SpiderMan.Miles.Morales.Update.v3.617.1...
: Allows players to launch and navigate the initial startup sequence entirely via a gamepad.
: Fixes an intermittent bug where ray-traced shadows and window reflections would pop out of existence or flicker when the in-game camera flipped upside down. Gameplay and UI Polish
For completionists, seeing all aspects of the game—including the side missions, crime challenges, and hidden suits—averages out to about 18.5 hours of gameplay. Focusing strictly on the main campaign narrows this down to a punchy 8 hours , making it a highly replayable and tightly paced experience. 💻 System Compatibility & Performance Click to trigger a manual check and download missing files
: Fixed several crash triggers during heavy transition sequences, such as fast-traveling through the subway or abruptly loading high-density districts like Harlem and Times Square.
: Fixed scaling issues for the communication waveform during radio broadcasts on ultrawide monitors and addressed edge blur bugs on 32:9 aspect ratios.
This patch swings in with critical performance improvements: ✅ Improved ray-tracing stability for RTX 30/40 cards ✅ Fixed Venom visual flicker ✅ Optimized DLSS 3 & DirectStorage : Fixes an intermittent bug where ray-traced shadows
continues to refine the PC port of Miles Morales . This patch specifically targets issues experienced by users utilizing high-end graphics cards (NVIDIA RTX 40-series and AMD RX 7000-series). Visual & Graphics Fixes
For gamers who already possess high-end hardware capable of running the game at native resolutions, upscaling can sometimes feel redundant. Patch v3.617.1.0 solves this by introducing Native AA modes for both AMD and Intel suites. Instead of lowering the internal render resolution to upscale it, the engine renders at 100% native resolution but applies the superior anti-aliasing algorithms of FSR 3.1 or XeSS 1.3. This completely eliminates jagged edges on building geometric shapes and hair models without introducing blur. How to Apply the Update and Troubleshooting
The core changes introduced in the v3.617.1.0 build focus directly on cutting-edge hardware features and user accessibility: