Buried is notably than previous maps—tight corridors are balanced by open areas and the Paralyzer’s escape potential. It’s widely considered one of the best "casual survival" Zombies maps, perfect for high-round runs with friends.
Origins is often remembered for its emotional ending—which confirmed the "loop" theory of the Zombies timeline—and its stunning visual design. The muddy trenches, the "The Giant" mechs, and the angelic robots created a steampunk nightmare that felt grander than anything before it. It set the stage for the Black Ops III Zombies saga and is widely considered one of the best Zombies maps in the franchise's history.
This article will take a deep dive into everything the "Vengeance" DLC had to offer, exploring its maps, its zombie adventure, its powerful new weapon, and its lasting impact on the Call of Duty franchise.
A highly linear, narrow battlefield defined by destroyed vehicles, collapsed asphalt, and exposed rebar.
Perhaps the most controversial map in the pack, Detour takes place on a collapsed suspension bridge. Players fight across two main broken spans of asphalt and a perilous central scaffolding route. Call Of Duty Black Ops 2 II Vengeance Pack DLC ...
The standout feature of Vengeance was its map design. In an era where "three-lane" wasn't a curse word, these maps offered flow and chaos in equal measure.
The map emphasizes extreme verticality and choke points. Players must navigate a chaotic landscape of overturned vehicles, exposed steel girders, and collapsed concrete.
A unique wonder weapon with infinite ammo that slows and disintegrates zombies. Additionally, players can point it at the ground to lift themselves into the air, opening up vertical shortcuts across the town.
The map was long and narrow, split primarily into two levels: the exposed top deck littered with crumpled vehicles and the maintenance scaffolding running underneath. Buried is notably than previous maps—tight corridors are
With minimal artificial cover, players rely on rock formations, beach terrain, and airplane debris.
Control of the central command room remained the focal point of the map. The vertical window sightlines, narrow side walkways, and intense choke points translated perfectly into the modernized, high-speed sandbox of Black Ops II , proving that great map design is timeless. Zombies: Buried (Resolution 1295)
+-----------------------------------------------------------------+ | VENGEANCE MULTIPLAYER MAPS | +-------------------+--------------------+------------------------+ | Map Name | Setting | Primary Playstyle | +-------------------+--------------------+------------------------+ | Cove | Tropical Island | Close-to-Mid Range | | Detour | Destroyed Bridge | Linear Long-Range | | Rush | Paintball Arena | Fast-Paced CQB | | Uplink | Rainy Jungle Lab | Tactical Verticality | +-------------------+--------------------+------------------------+
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A tactical equipment piece that allowed players to place a device and "rewind" the game state (including player perks, points, and zombie waves) back to the exact second the bomb was planted. Legacy and Impact
Players could free a massive, friendly AI NPC locked in a jail cell. By feeding him candy or booze found around the map, Arthur could be manipulated to smash barricades, lock down specific mystery box locations, or carry buildable parts across the town.
As the third of four planned DLC packs, following "Revolution" and "Uprising," "Vengeance" was a major part of Black Ops 2 's year-long post-launch support strategy. While later entries in the Call of Duty series would introduce modern battle passes and seasonal content, the "Vengeance" DLC represented a more traditional approach: a curated bundle of content focused on delivering a high-quality, themed experience.
Did you prefer Buried over Mob of the Dead? Let us know in the comments below!