From a design perspective, Thieves in Time is a maximalist experience. Each episode is packed with collectibles, including clue bottles, masks, and treasures. The addition of "costumes" for Sly—such as the Robin Hood-esque archer outfit or the heavy armor—added a layer of environmental puzzle-solving that the series previously lacked. Yet, this abundance of features sometimes diluted the focus. The mandatory motion-control segments and various hacking minigames, while varied, occasionally interrupted the flow of the high-stakes thievery that defines the character of Sly Cooper.
: Classic elements like clue bottles and vaults return alongside new items like Sly masks . Visuals and Audio
: This is the primary community resource for high-resolution, printable game covers. You can search by the PCSA-00068 code to find the exact match.
“You know the Cooper name?” Sly asked, instincts ready.
The game runs at a , with the vibrant, cel-shaded art style of the series looking particularly crisp and clean on the Vita's smaller, high-definition screen. The touchscreen allowed for intuitive costume switching, while the motion controls were cleverly integrated for certain minigames, such as guiding a projectile toward its target.
One night, Bentley, the team’s genius brain, contacts Sly with alarming news: pages of the Thievius Raccoonus are disappearing from history . Not stolen—erased. A new, unknown villain is rewriting the past, and if Sly doesn’t act, the Cooper Clan will have never existed.
The plot involves Sly discovering that pages of the Thievius Raccoonus are fading from existence. Using Bentley’s new “Time Machine” (disguised as a giant mechanical owl), the gang travels to different eras to save Sly’s ancestors from being erased by the villainous Le Paradox.
Physical PlayStation Vita Card / Digital PlayStation Network Download Developer: Sanzaru Games Publisher: Sony Computer Entertainment
Sly tapped the cane against the rooftop. “Good. Let them know we remember.”
“Choose,” Sly said quietly. “Let go of this. Help us fix what you broke.”
Sly Cooper: Thieves in Time ends on a massive, unresolved cliffhanger involving Sly being stranded in Ancient Egypt. Because Sanzaru Games moved on to other projects and Sony shifted focus away from the PlayStation Vita, PCSA00068 remains the final chronological entry in the Sly Cooper franchise.
Have you played Thieves in Time on the Vita? How does it compare to the PS3 version for you? Share your thoughts below.
: Slows down time to navigate fast-moving traps. Vita-Specific Controls
Sly Cooper: Thieves in Time (PCSA00068) NTSC-U PlayStation Vita Review
