The initial screens teach you basic jumping and the interaction system. : Reach the first main hub.
: Dark Fantasy, Turn-Based RPG, Dungeon Crawler, Survival.
As Alissa delves deeper into the caverns, the story unfolds through a series of diary entries, scattered notes, and environmental clues. The narrative is cryptic, speaking to themes of isolation, madness, and the unknown. Alissa's character evolves subtly through her interactions and observations, making her a relatable protagonist whose plight you're invested in. The mystery of the caverns and the forces that dwell within them is intriguing, though the pacing of revelations feels deliberate and measured, keeping players on their toes.
: Players spend accumulated gold in town to purchase permanent stat points, unlock new combat skills, and buy level shortcuts to skip early dungeon floors. Alissa and the Have-nots Cavern -v1.1- -Toritora-
This is a maze of identical dirt corridors. The trick in is to listen for breathing. Follow the loudest breathing—it leads to the communal fire. Run away from silence—that is where the "Stalker" (a v1.1 exclusive enemy that mimics Alissa’s voice) lives.
Resources inside the cavern are scarce. Players must scavenge for materials, manage limited inventory space, and decide whether to help the NPCs they encounter or hoard resources for Alissa's survival.
is a popular indie dungeoncrawling RPG Maker game that has captured a dedicated following within the niche Japanese Eroge and indie RPG enthusiast communities. Developed by the circle Toritora, the game blends traditional turn-based role-playing mechanics with resource-management survival elements, all wrapped in a dark fantasy narrative featuring the protagonist, Alissa. The initial screens teach you basic jumping and
A safe zone? Not quite. In , the market is run by a sentient puppet named "Old Tatters." Trade your heirloom locket for a map. Do not try to steal. Tatters has a kill move that sends Alissa into a grindstone.
One Reddit user, u/CavernCrawler42, posted a 10,000-word theory suggesting that Alissa is not a real child but an "empathy doll" thrown into the cavern years ago. Toritora’s only response to this theory was a single cryptic tweet: “Check the v1.1 patch notes. Look at line 47.”
Alissa and the Have-nots Cavern [v1. 1] en Español | Patreon. As Alissa delves deeper into the caverns, the
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: Dying inside the "Cave of Have-nots" strips Alissa of her accumulated experience points and inventory items. However, she wakes up back in the main hub city retaining 100% of her collected gold .
Beneath the Crystal: Unearthing “Alissa and the Have-nots Cavern -v1.1-” by Toritora
The gameplay loops seamlessly between traditional exploration and high-stakes survival management.