2 All Collectibles Guide | Mafia

| # | Location Guide | | :--- | :--- | | | During the shootout at the start, go upstairs instead of following Joe and Henry. It's at the top, next to an apartment door. | | Magazine 10 | After the shootout, enter the main warehouse. Check the small booth near the target area for the magazine. | | Magazine 12 | When you get to the office area, look around on the floor or desks for the magazine. |

If you need help tracking down a specific numbered item, tell me or which neighborhood poster you are missing. I can also provide driving routes for the trickiest jumps. Share public link

"It's vintage, Joe. It’s about the aesthetic."

Don’t try to get all 130 in free roam before Chapter 6 – you can’t. Use the after beating the game to replay chapters for missed collectibles. The game saves your progress permanently per collectible.

Originally, Mafia II had no post‑game free roam. The guide became essential because you couldn’t return to certain areas. The added free roam, but some interiors are still locked after their chapter. mafia 2 all collectibles guide

This guide is optimized for Mafia II: Definitive Edition (2026).

Finding all collectibles in Mafia 2 can significantly enhance your gaming experience, providing a deeper insight into the game's world and characters. With this guide, collectors and enthusiasts have a detailed roadmap to achieving 100% completion. Happy collecting!

Next to the elevator shaft layout on the top floor.

There are two distinct types of collectibles, each with its own rules and rewards. | # | Location Guide | | :---

| # | Location Guide | | :--- | :--- | | | Joe Barbaro's house. It's on the coffee table in his living room; pick it up before you leave with him. | | Magazine 3 | Mike Bruski's scrapyard. Inside the building next to the office, look to your right on a shelf. |

Hotel laundry desk; 16th floor; roof (near platform); Vito's bathroom.

They drove in silence for a while, the city lights flickering on. Vito thought about the progress. He had found the wanted posters in the prison yard—a dangerous endeavor that had almost cost him a shiv in the laundry room. He had tracked down the magazines in the most obscure hiding spots: behind the boiler in the Zavesky Observatory, tucked into the glovebox of a broken-down truck in Greenfield.

6. Magazine #6: Inside the Empire Arms Hotel lobby, on a coffee table. 7. Magazine #7: On the roof of the building where the robbery is planned (accessible via a hatch). Check the small booth near the target area for the magazine

"Get in!" Vito yelled. They peeled out, tires screaming against the wet asphalt.

, an additional 30 Wanted Posters were added, bringing the total to 189.

Playboy magazines are the primary collectible in the game. They are scattered across story chapters and be collected in Free Ride (unless using mods). If you miss one, you must replay the specific chapter via the Chapter Select menu.

, meaning if you finish a chapter without grabbing its magazines, you must replay that chapter via the main menu to get them. Key Locations Highlighted Joe's coffee table; Mike Bruski's scrapyard (3-car garage).

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