The game blends historical realism with dark, eerie folklore, focusing on atmosphere over pure combat. Base Building:
: Often, the "monsters" are reacting to human cruelty or environmental destruction. Core Mechanics: The Year Zero Engine
High-resolution digital maps of the Mythic North and key campaign locations.
The game features a rules-light, flexible system that allows for a high degree of customization. Players can create a wide variety of characters using the game's modular character creation rules. vaesen pdfcoffee
| Expansion | Focus | Key Features | | :--- | :--- | :--- | | | British and Irish folklore | A complete guide to the supernatural British-Irish Isles, including the fog-shrouded streets of London and the haunted countryside. This expansion transports the gothic horror of Vaesen to the lands that inspired Mary Shelley and Arthur Conan Doyle. | | Vaesen: Mythic Carpathia | Central & Eastern European folklore | An illustrated hardback expansion that delves into the rich, dark folklore of Central and Eastern Europe. It includes information on the Carpathia branch of the Society, a gazetteer of the city of Prague, new vaesen, and three complete mysteries to play. | | Vaesen: A Wicked Secret and Other Mysteries | N/A (Adventure Collection) | This book contains four standalone, spine-tingling mysteries for Vaesen that can be played as a campaign or individually. | | Vaesen: The Lost Mountain Saga | N/A (Campaign) | A full-length campaign that takes investigators on a harrowing journey, unraveling a deep and dark mystery. | | Vaesen: City of My Nightmares | Stockholm | A full-length campaign expansion set in 19th-century Stockholm, expanding the game's lore with new insights into the origins of the Society and inviting players into a dark, investigative mystery. |
Set in the "Mythic North," players take on the role of characters gifted (or cursed) with the "Sight," allowing them to see the supernatural beings—Vaesen—that live among humans. These aren’t your typical monsters; they are the ghosts, nixies, and giants of Scandinavian myth, often behaving with a logic that is ancient and alien. Why It Stands Out: The Year Zero Engine:
We can discuss the to design your own custom Scandinavian monster mysteries. Alternatively,If you are planning a campaign transition, we can also explore the thematic differences between the Mythic North and the Mythic Britain expansion settings. Share public link The game blends historical realism with dark, eerie
to ensure the continued development of this gorgeously haunting world.
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: The 1800s setting adds a layer of "Gothic Noir." Think gas-lit streets, steam engines, and remote villages where the old ways still hold a terrifying power. Why You’ll Love It The game features a rules-light, flexible system that
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, set in a mythic 19th-century Scandinavia. The game focuses on investigation and atmosphere, where players take on the role of members of The Society , individuals gifted with "The Sight" who can perceive supernatural creatures known as Core Gameplay Features The Setting (The Mythic North):
The game's use of folk horror elements is deeply rooted in its setting and narrative. The rural Swedish landscape is imbued with a sense of history and tradition, from the ancient runes etched into the trees to the eerie, abandoned churches that dot the countryside. As players explore this world, they'll encounter a range of supernatural beings, from the terrifyingly real to the merely mysterious.
If you have gathered lore on specific creatures, group them by their rather than just alphabetically: The Household Spirits : The Wild Spirits : The Dangerous Spirits : The Lindwurm The Night Raven
: You aren't hunting generic monsters. You’re encountering the Nisse , the Neck , and the Vaesen , each with their own tragic backstories and specific rituals required to banish them.