Doors V036 Part 2 By The Neuron Project Top
Your progression in v0.36 depends heavily on your point allocations from earlier versions:
Therefore, strongly indicates a major, numbered update for a secondary creation based on Doors . The "Part 2" suggests that this content is either the second half of a larger patch, a sequel to a previous project, or a two-part video series documenting the changes.
The central characters finally face the consequences of their actions in previous chapters, leading to a high-tension scene.
I can provide specific choice paths to ensure you do not get locked out of your preferred storyline. Share public link doors v036 part 2 by the neuron project top
Beyond the narrative branches, The Neuron Project utilized this version block to implement massive backend upgrades, funded directly through community backing.
Latest major phase featuring explicit sexual preference filters and a start-of-game progress Q&A. Active on The Neuron Project itch.io. How to Download and Support the Project
The game tracks point metrics behind the scenes (such as affection or corruption points). These choices explicitly lock or unlock specific character narrative paths. Deep Dive into the Gameplay Mechanics Your progression in v0
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. Doors Part 2 v0.4.0 - The Neuron Project - itch.io
v0.36 features optimized, fluidly transitions during critical narrative scenes, fixing previous geometry clipping bugs.
: Developers addressed critical bugs, such as the "jumping" river scene and save file compatibility issues, ensuring a smoother experience for current-gen builds. Pro-Tips for Your Playthrough I can provide specific choice paths to ensure
For those just joining, the "Doors" series by The Neuron Project is not your typical puzzle-platformer. It is a first-person, liminal-space exploration engine focusing on non-Euclidean geometry, shifting thresholds, and environmental storytelling. With v036 Part 2, the developers have pushed the "Top" build—a term they use to denote the most refined, feature-complete version of the current development branch—to the forefront of the indie scene.
“The Neuron Project’s logs suggest V036 is a simulation of a dying AI’s last memories. Part 2 reveals that every door you open corrupts one of your own senses temporarily – visual static, audio glitches. The TOP ending implies you’re not escaping… you’re being recruited.”
The game continues to branch heavily, ensuring that no two players experience the same story. The v036 update adds more complex, non-linear progression routes.



