The baseline early-war trainer. It features three bow torpedo tubes, zero stern tubes, and carries a maximum supply of just 5 torpedoes. It lacks an deck gun and possesses very limited battery life and fuel capacity, restricting patrols to areas close to Germany.
Large submarines used for refueling and rearming combat U-boats in the Atlantic.
: In the game’s early years, they are your starting point, limited by a small fuel capacity and only five torpedoes (three in tubes, two spares) [7, 12]. Despite their weakness, some were dismantled and shipped over land to the Black Sea to fight Soviet shipping [12]. Type VII: The Workhorse of the Atlantic The Type VII is the iconic U-boat featured in media like
This is the definitive mid-war submarine. Upgrade its anti-aircraft flak guns as soon as possible to combat the increasing threat of Allied aircraft in the Bay of Biscay. Type VIIC/41 Role: Late-war survival specialist. Torpedos: 14 total. Deck Gun: 88mm SK C/35 (removed in late-war campaigns). silent hunter 3 all submarines
Available only in the final months of the war (1944–1945), the Type XXI Elektroboot is a revolutionary design that changes the rules of submarine warfare. High-speed underwater interceptor. Torpedos: 23 total (6 bow tubes, no stern tubes).
At the core of the game is the progression of German submarine technology. As the war rages on from 1939 to 1945, you must upgrade your fleet to combat increasingly advanced Allied anti-submarine warfare. This comprehensive guide breaks down , highlighting their strengths, weaknesses, and historical contexts. 🌊 The Early War Workhorses (1939 – 1941)
The optimized VIIA. Faster, improved range, and crucially, featured a rear torpedo tube. It is a fantastic hunter-killer boat for the early, happy times Subsim Radio Room, 181355 . The baseline early-war trainer
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: Known for its increased range over earlier models and an internal aft torpedo tube that allows for submerged reloads.
: It features a slightly deeper crush depth and better anti-aircraft upgrade options than the VIIB. It handles the tightening Allied anti-submarine warfare (ASW) grip of 1942–1943 better than earlier models. Type VIIC/41 Role : Late-war survival specialist. Torpedo Tubes : 4 bow, 1 stern. Torpedo Loadout : 14 total. Deck Gun : 88mm (removed in later campaign years). Large submarines used for refueling and rearming combat
Designed for permanent submerged operations; lacks a deck gun as surface combat is suicidal by 1944. Deep Dive: Strengths & Weaknesses Type II (A/B/D):
Even larger fuel capacity than the IXB; allows patrols in the South Atlantic and Caribbean.
The IID allows you to push slightly further out into the North Sea. It serves as a stepping stone to learn manual targeting without the safety net of a deck gun. The Workhorses of the Atlantic: Type VII
The Type VII is the backbone of the Kriegsmarine. It balances speed, range, firepower, and diving capabilities perfectly, making it the most versatile class in the game. : Medium-range offensive patrol. Torpedo Tubes : 4 bow, 1 stern. Torpedo Loadout : 14 total (including external reserves). Deck Gun : 88mm.