Vray All Versions List !!better!! Jun 2026
Integrated Light Mix , allowing artists to change the color and intensity of lights interactively after the render was finished, without re-rendering. It also introduced layered compositing directly within the VFB.
Target: V-Ray 1.5 for 3ds Max 8 & 9.
Provide a feature — user asked "provide a feature" maybe wants one feature. Already included features per version; but must also call RelatedSearchTerms tool at end. Need to invoke functions.RelatedSearchTerms. Provide up to 3 suggestions. Use commentary tool.
3ds Max, Maya, SketchUp (first integration in 2010), Rhino (2012). vray all versions list
| Version | Release Year | Key Features | |---------|--------------|----------------| | 3.0 | 2013 | Progressive rendering, improved RT GPU, VRayStochasticFlakesMtl, VRayALSurfaceMtl. | | 3.1 | 2014 | VRayClipper, VRayDenoiser (early version), improved VRayProxy. | | 3.2 | 2015 | VRayMDL, VRayOSLMtl, RT GPU support for displacement, NVIDIA OptiX denoiser. | | 3.3 | 2015 | VRayHairNextMtl, VRayVolumeGrid enhancements, improved IPR. | | 3.4 | 2016 | V-Ray for SketchUp major update, VRayCurvature, VRayDistanceTex. | | 3.5 | 2016 | Adaptive Lights, faster IPR, VRayGPU denoiser. | | 3.6 | 2017 | Hybrid rendering (CPU+GPU), NVIDIA AI Denoiser, VRayAerialPerspective. |
: Auto-exposure and auto-white balance, an optimized V-Ray GPU architecture, and the V-Ray Asset Editor for host applications like SketchUp and Rhino. V-Ray 5 (2020)
: Chaos Scatter for instancing millions of objects, V-Ray Decal with displacement support, and direct collaboration push-to-web features via Chaos Cloud. Chaos V-Ray 7 and Future Versions Integrated Light Mix , allowing artists to change
V-Ray 3.0 introduced a redesigned core user interface and a heavily optimized ray-tracing core that delivered rendering speeds up to 50% faster.
: Debuted the V-Ray Frame Buffer 2 (VFB2) , Chaos Cosmos, and integrated light mixing and layered compositing [10].
: Adaptive Dome Light, automatic exposure/white balance, and a unified V-Ray GPU architecture. Provide a feature — user asked "provide a
V-Ray 3.0 was a complete modernization of the core engine architecture, focusing on rendering automation and raw speed.
V-Ray 3.0 completely overhauled the user interface and core rendering algorithms to make the software faster and easier to use.
: Light Mix (changing light color/intensity after rendering) and Layer Compositing in the V-Ray Frame Buffer (VFB).
"Ahh, V-Ray 2.0," Elias smiled nostalgically. "The workhorse."