Sims Medieval Resource.cfg: ((free))

, create another folder named Packages (capital P).

Without this file, the game will ignore any .package files you place in your Mods folder. It essentially "unlocks" the ability for the game to read custom content created by the modding community.

This is the definitive master mod for the game. It enables a robust debug command menu, allows you to control non-hero Sims, bypasses clothing restrictions, and fixes persistent structural bugs left behind by official patches. 2. Enabling TestingCheatsEnabled sims medieval resource.cfg

You can find pre-made framework files and detailed community troubleshooting on Mod The Sims or through creators like Snarky Sims . How to Mod The Sims Medieval - Snarky Sims - WordPress.com

So, open your Documents/Electronic Arts/The Sims Medieval directory right now. If you don't see a Mods folder with a healthy resource.cfg inside, create one. Your kingdom—enhanced by mods—awaits. , create another folder named Packages (capital P)

To set up mods for The Sims Medieval Resource.cfg file should contain the following text:

Documents/Electronic Arts/The Sims Medieval/ └── Mods/ ├── Resource.cfg └── Packages/ └── (your .package files here) This is the definitive master mod for the game

Contents/Resources/transgaming/c_drive/Program Files/Electronic Arts/The Sims Medieval/ 3. File Content (Template)

If the game launches but you don't see your CC:

Priority 500 PackedFile *.package PackedFile *\*.package PackedFile *\*\*.package PackedFile *\*\*\*.package PackedFile *\*\*\*\*.package Use code with caution. Copied to clipboard 4. The Critical d3dx9_31.dll File

Inside your Mods folder, create another folder named: