The input.get() function naturally reads standard keyboard constants (like "A" , "space" , "F1" ). If you want to map hotkeys to a joystick or arcade stick, you need to read the controller state instead.
local TOGGLE_KEY = "H" local show_hitboxes = false local last_state = false while true do local keys = input.get() -- Debounce logic to prevent rapid flickering if keys[TOGGLE_KEY] and not last_state then show_hitboxes = not show_hitboxes end last_state = keys[TOGGLE_KEY] -- Run your hitbox function conditionally if show_hitboxes then -- (Your hitbox drawing code goes here) gui.text(10, 10, "Hitboxes: ON") end emu.frameadvance() end Use code with caution. Advanced Tip: Mapping to Arcade Sticks
local function reset_positions() emu.writeword(p1_x_addr, start_x_p1) emu.writeword(p1_y_addr, start_y_p1) emu.writeword(p2_x_addr, start_x_p2) emu.writeword(p2_y_addr, start_y_p2) end
This script maps the to trigger an instant emulator reset and the F6 key to create a quick save state. fightcade lua hotkey
In Fightcade's training mode, resetting to the corner or neutral position requires navigating the dipswitch menu. This script resets to your recorded state instantly.
Master Fightcade Navigation: How to Use Lua Scripts for Custom Hotkeys
Are you focusing on a particular game like , SFII , or KOF ? The input
Remember that the Fightcade community is built on sharing and improvement. If you create something useful, consider sharing it on GitHub or Discord. The tools we have today exist because someone, somewhere, wanted to practice a specific scenario and built the solution themselves.
The VSAV training script documentation shows that Lua Hotkey 1 can open the training menu, while Lua Hotkey 4 can return to character select.
If your script loads external files or assets, use absolute paths or place them directly within the Fightcade emulator folder to avoid directory errors. What specific action do you want the hotkey to do? Are you using a keyboard or an arcade stick ? Share public link Advanced Tip: Mapping to Arcade Sticks local function
-- Initial state local showHitboxes = true -- Inside input loop if keys["H"] then showHitboxes = not showHitboxes end -- In your drawing function if showHitboxes then drawHitboxes() end Use code with caution. C. Dummy Record/Playback
You can bypass the manual menu selection by creating a Windows shortcut that automatically loads the Lua script and its hotkeys upon launch: Shortcut Target
Many training scripts require specific ROM sets. For Street Fighter III: 3rd Strike , you need both sfiii3.zip (Japanese version) and sfiii3a.zip (American version) in your ROMs folder.