How To Convert Jar To Mcaddon — Best //top\\

These are essentially zipped folders containing JSON configuration files, JavaScript (via Bedrock Scripting API), and standard texture formats (PNG, TGA). They use Minecraft Bedrock's official, built-in Add-on system.

Use an online UUID generator for each uuid field. Never reuse UUIDs.

Blockbench will automatically convert the Java element structure into a Bedrock-compatible format.

Several open-source and web-based utilities aim to automate functional ports (like recipes, loot tables, and advancements). Tools like or specific Python scripts available on GitHub can parse Java data JSONs into Bedrock JSON structures. how to convert jar to mcaddon best

The idea is to take a Java Edition mod file (a .jar file) and turn it into a Bedrock Edition add-on (an .mcaddon file). This article breaks down exactly how to do it, using the best tools and techniques available in 2026.

Move PNG textures from assets/[mod_id]/textures/blocks/ to your Bedrock Resource Pack under textures/blocks/ . Move item textures to textures/items/ .

Drag and drop your newly converted Blockbench models and textures into the appropriate folders ( textures/items , textures/blocks , or models/entity ). Never reuse UUIDs

Highly successful. Tools can automatically rename files and convert textures (e.g., from Very reliable using tools like Universal Minecraft Tool Recommended Tools for Porting Automation A specialized toolkit by designed to bridge the gap by converting Resource Packs PackCrafter

This is where converting a technical JAR (like Create , Thermal Expansion , or Applied Energistics 2 ) becomes nearly impossible. However, the workaround is using Scripting APIs (formerly known as GameTest Framework).

Look at the Java mod's documentation or configuration files to replicate its behavior. Tools like or specific Python scripts available on

If you made the mod yourself in MCreator, you can export the project for Bedrock Edition directly.

Converting a JAR to MCADDON is not for the faint of heart. It’s a complex but incredibly rewarding process that sits at the cutting edge of Minecraft modding. By 2026, tools have advanced significantly, but the need for a knowledgeable, hands-on creator remains. It's a process of deconstructing and rebuilding, but with the right workflow—starting with tools like JavaBE or PortKit, understanding the underlying file structures, and being ready to manually tweak and test—you can bridge the gap between the Java and Bedrock communities.

"format_version": 2, "header": "description": "Ported Java Mod Functionality", "name": "My Ported Mod BP", "uuid": "GENERATE_UUID_1_HERE", "version": [1, 0, 0], "min_engine_version": [1, 20, 0] , "modules": [ "description": "Behavior Pack Module", "type": "data", "uuid": "GENERATE_UUID_2_HERE", "version": [1, 0, 0] ] Use code with caution. Step 3: Porting Logic to Bedrock Scripting API

Best for cosmetic mods (Weapons+, MrCrayfish's Furniture – textures only ).