God — Of War Ragnarok Update V1 0 622 6666-rune
recently received a technical update, specifically labeled as v1.0.622.6666 . This patch focuses primarily on stability, performance optimizations, and bug fixes for the PC version of Kratos’ latest journey. 🛠️ Key Update Highlights
: Fixed a bug where the game would not save its window location when running in windowed mode. Community and "RUNE" Context
While RUNE does not provide traditional "patch notes" (scene groups focus on crack functionality), data-mining the update binaries reveals substantial changes. Here is what the v1.0.622.6666 update addresses: God of War Ragnarok Update v1 0 622 6666-RUNE
: Fixed "blocky" volumetric fog issues that previously occurred for players using 21:9 or 32:9 aspect ratios . Control and Input Fixes :
Certain configurations utilizing mid-range processors struggled to hit a consistent 60 FPS due to flawed multi-threading allocation. This build introduces refined job threading, redistributing logic tasks smoothly across available high-performance CPU cores. 3. Controller API Fixes Community and "RUNE" Context While RUNE does not
: Building on previous patches, this version maintains the fix for surround sound mixing, ensuring dialogue and environmental effects remain at consistent volumes. Community Perspective: "RUNE" Release
| Metric | v1.0 (Initial Crack) | v1.0.622.6666 (RUNE) | | :--- | :--- | :--- | | | 52 FPS | 58 FPS | | 1% Low FPS | 28 FPS | 45 FPS | | VRAM Usage (2hrs) | 11.4 GB | 6.9 GB | | Shader Compile Stutters | 34 per hour | 4 per hour | | Crash to Desktop (CTD) | Every 45-90 mins | Zero in 6-hour test | unlocking native PlayStation button prompts
Beyond technical stability, the update addresses several visual inconsistencies and accessibility options:
As updates progressed, the focus shifted to broader compatibility. introduced essential improvements for AMD Zen1 and Zen2 processors in areas where the game was previously CPU-limited. It also increased tessellation quality in the Realm Between Realms to match PS5 standards. Subsequent updates tackled issues specific to Intel ARC GPUs , ensuring that Ragnarök could run smoothly on a wider range of hardware.
: A prominent bug in early PC builds prevented the game from properly reading the PlayStation 5 DualSense controller natively. Players were forced to rely on third-party emulation tools like DS4Windows or DSX, which masked the controller as an Xbox 360 pad. This update fixes the input detection layer. Upgrading to version v1.0.622.6666 allows the game to recognize the DualSense controller natively via USB , unlocking native PlayStation button prompts, advanced haptic feedback, and adaptive trigger profiles.
Known issues remaining (likely)