Night Shift At Fazclaire-s Nightclub -v0.4- -la... -

The public archive for version 0.4 can be accessed on independent indie game portals.

You glance at Camera 2 (Entrance Lobby). The main doors are chained from the inside . No one left. No one entered. But the motion sensor at the end of your hallway just lit up.

is a 3D first-person, free-roam adult survival horror game developed by Zuneku H Studio on Itch.io . A mature parody of the iconic Five Nights at Freddy’s (FNAF) franchise, the game replaces the classic, rust-covered pizzaria robots with highly stylized, suggestive animatronic women performing in a neon-lit nightclub environment. Version 0.4 serves as a major milestone update, expanding the map, adding complex task management mechanics, and tuning the AI behaviors to balance intense tension with rewarding adult sequences. Core Gameplay Mechanics

A total visual, mechanical, and map rebuild built on an optimized engine. Patreon / In Development

Instead of using heavy security doors, survival hinges on stealth, environmental awareness, and broken lines of sight to avoid being captured by roaming, stylized animatronic hostess girls. Key Updates in Version 0.4 Night Shift at Fazclaire-s Nightclub -v0.4- -La...

The characters of Fazclaire's Nightclub are reimagined versions of the classic FNAF animatronics, given human-like, often provocative, appearances. They are the primary antagonists and the main attraction of the game.

I should have said no. But curiosity is a cheap currency at night and I had change.

On my last shift before I moved away, I sat at the bar and watched the early crowd—students practicing bravado, an old pair who had been married so long their jokes were a language. Marin played a lullaby and then, with a slyness that made him briefly look like a young man, he broke into a jaunty tune that had nothing to do with anything.

I moved through the empty tables like a ghost who’d learned the choreography of the place. The stage curtains were still curled from the last performance: a trio of dancers who’d left glitter in the air like exhausted constellations. A half-drunk martini sat under a table—olive floating like a moon. I wrapped a towel around the glass and slid it into a bag labeled “BAR WASTE,” though I kept the olive out of habit. It felt like swallowing a talisman from another era. The public archive for version 0

Night Shift at Fazclaire's Nightclub (often referred to as or by its reworked title, Night Shift: Secrets ) is a 3D free-roam parody of the Five Nights at Freddy's (FNaF) series, developed by Zuneku H Studio

Implemented new high-quality, fully animated game-over scenes and interactions. Animatronic Roster & AI Behavior

The truncated text in your title likely refers to .

: Survival demands constant balancing of two main status bars: Energy (governing physical movement) and Sanity (which drops when staring at terrors or exploring unlit zones). The Setting and Cast No one left

The bass from the main floor hasn't thrummed for three hours. Yet Fazclaire's never truly sleeps. It settles . Like an old animatronic winding down, joints clicking, pneumatics hissing—except we all know the power was cut at 2 AM.

There are doors in Fazclaire’s you don’t notice until they open. The staff door in the back led to a narrow hallway and, beyond it, to the forgotten arteries of the club: a broom closet with a cracked mirror, an office where unpaid invoices slept under a coat of ash, and a supply room that smelled faintly of lemon cleaner and old cigarettes. I was locking the office when I heard the piano.

: Leaving your light on continuously drains battery and gives away your exact position through doors. Use quick, rhythmic light flashes to check rooms.

Following the rollout of public versions up to v0.4, Zuneku H Studio reorganized their asset pipeline. Recognizing deep limitations in the original game's framework and code, the team chose to freeze development on the legacy nightclub title to prioritize a complete structural rebuild. This overhaul is officially realized under the title , introducing rebuilt movement grids, superior graphical textures, and redesigned interface layouts while retaining the core adult parody aesthetic. Share public link

To finish the night, guards cannot simply hide. They must explore dark corridors to locate randomly spawning items like pizzas and cupcakes or check into high-risk rooms.