is available now on the usual channels:
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later.
The was heavily celebrated because it targeted the major weaknesses of earlier post-process ray tracing attempts: flickering, massive frame-rate drops, and inaccurate blending. 1. Enhanced Temporal Stability
The update optimizes how the shader samples the screen space. By being more selective with ray casts, it achieves a similar visual quality to older versions while using fewer system resources. This makes it a more viable option for 1440p and 4K gaming. Why This Version Matters rtgi 0.17.0.2 release
For a detailed and accurate report on RTGI 0.17.0.2, I recommend:
Here is everything you need to know about the RTGI 0.17.0.2 release, its core features, performance impacts, and how to configure it for the best visual experience. What is RTGI?
: Improvements to how light bounces are calculated to better simulate realistic light bleed in indoor environments without a massive hit to performance. Z-Buffer Compatibility Fixes is available now on the usual channels: This
: Simulates how light hits a matte surface and bounces color onto neighboring geometry.
If you were happy with 0.16, 0.17.0.2 is a clear improvement in temporal stability. If you expected path tracing quality, you’re misunderstanding the shader’s scope.
The RTGI (Ray Traced Global Illumination) release is a specific beta update for the post-processing shader developed by Pascal Gilcher (better known as Marty McFly ). Released on October 30, 2020 , it was distributed primarily through the creator's Patreon page for supporters in the beta tier. Overview of RTGI 0.17.0.2 Can’t copy the link right now
Better performance for Global Illumination and ambient occlusion.
Surfaces now interact realistically with ambient light based on their material properties. Matte surfaces diffuse light softly across a wide area, while glossy materials exhibit sharper, localized reflections. Infinite Bounces Simulation